<?php
//=======================================================================
// File:        JPGRAPH_IMGTRANS.PHP
// Description: Extension for JpGraph to do some simple img transformations
// Created:     2003-09-06
// Ver:         $Id: jpgraph_imgtrans.php 1106 2009-02-22 20:16:35Z ljp $
//
// Copyright (c) Asial Corporation. All rights reserved.
//========================================================================

//------------------------------------------------------------------------
// Class ImgTrans
// Perform some simple image transformations.
//------------------------------------------------------------------------
class ImgTrans {
    private $gdImg=null;

    function __construct($aGdImg) {
        // Constructor
        $this->gdImg = $aGdImg;
    }

    // --------------------------------------------------------------------
    // _TransVert3D() and _TransHor3D() are helper methods to
    // Skew3D().
    // --------------------------------------------------------------------
    function _TransVert3D($aGdImg,$aHorizon=100,$aSkewDist=120,$aDir=SKEW3D_DOWN,$aMinSize=true,$aFillColor='#FFFFFF',$aQuality=false,$aBorder=false,$aHorizonPos=0.5) {


        // Parameter check
    if( $aHorizonPos < 0 || $aHorizonPos > 1.0 ) {
        JpGraphError::RaiseL(9001);
        //("Value for image transformation out of bounds.\nVanishing point on horizon must be specified as a value between 0 and 1.");
    }

    $w = imagesx($aGdImg);
    $h = imagesy($aGdImg);

    // Create new image
    $ww = $w;
    if( $aMinSize )
    $hh = ceil($h * $aHorizon / ($aSkewDist+$h));
    else
    $hh = $h;

    $newgdh = imagecreatetruecolor($ww,$hh);
    $crgb = new RGB( $newgdh );
    $fillColor = $crgb->Allocate($aFillColor);
    imagefilledrectangle($newgdh,0,0,$ww-1,$hh-1,$fillColor);

    if( $aBorder ) {
        $colidx = $crgb->Allocate($aBorder);
        imagerectangle($newgdh,0,0,$ww-1,$hh-1,$colidx);
    }

    $mid = round($w * $aHorizonPos);

    $last=$h;
    for($y=0; $y < $h; ++$y) {

        $yp = $h-$y-1;
        $yt = floor($yp * $aHorizon / ($aSkewDist + $yp));

        if( !$aQuality ) {
            if( $last <= $yt ) continue ;
            $last = $yt;
        }

        for($x=0; $x < $w; ++$x) {
            $xt = ($x-$mid) * $aSkewDist / ($aSkewDist + $yp);
            if( $aDir == SKEW3D_UP )
            $rgb = imagecolorat($aGdImg,$x,$h-$y-1);
            else
            $rgb = imagecolorat($aGdImg,$x,$y);
            $r = ($rgb >> 16) & 0xFF;
            $g = ($rgb >> 8) & 0xFF;
            $b = $rgb & 0xFF;
            $colidx = imagecolorallocate($newgdh,$r,$g,$b);
            $xt = round($xt+$mid);
            if( $aDir == SKEW3D_UP ) {
                $syt = $yt;
            }
            else {
                $syt = $hh-$yt-1;
            }

            if( !empty($set[$yt]) ) {
                $nrgb = imagecolorat($newgdh,$xt,$syt);
                $nr = ($nrgb >> 16) & 0xFF;
                $ng = ($nrgb >> 8) & 0xFF;
                $nb = $nrgb & 0xFF;
                $colidx = imagecolorallocate($newgdh,floor(($r+$nr)/2),
                floor(($g+$ng)/2),floor(($b+$nb)/2));
            }

            imagesetpixel($newgdh,$xt,$syt,$colidx);
        }

        $set[$yt] = true;
    }

    return $newgdh;
    }

    // --------------------------------------------------------------------
    // _TransVert3D() and _TransHor3D() are helper methods to
    // Skew3D().
    // --------------------------------------------------------------------
    function _TransHor3D($aGdImg,$aHorizon=100,$aSkewDist=120,$aDir=SKEW3D_LEFT,$aMinSize=true,$aFillColor='#FFFFFF',$aQuality=false,$aBorder=false,$aHorizonPos=0.5) {

        $w = imagesx($aGdImg);
        $h = imagesy($aGdImg);

        // Create new image
        $hh = $h;
        if( $aMinSize )
        $ww = ceil($w * $aHorizon / ($aSkewDist+$w));
        else
        $ww = $w;

        $newgdh = imagecreatetruecolor($ww,$hh);
        $crgb = new RGB( $newgdh );
        $fillColor = $crgb->Allocate($aFillColor);
        imagefilledrectangle($newgdh,0,0,$ww-1,$hh-1,$fillColor);

        if( $aBorder ) {
            $colidx = $crgb->Allocate($aBorder);
            imagerectangle($newgdh,0,0,$ww-1,$hh-1,$colidx);
        }

        $mid = round($h * $aHorizonPos);

        $last = -1;
        for($x=0; $x < $w-1; ++$x) {
            $xt = floor($x * $aHorizon / ($aSkewDist + $x));
            if( !$aQuality ) {
                if( $last >= $xt ) continue ;
                $last = $xt;
            }

            for($y=0; $y < $h; ++$y) {
                $yp = $h-$y-1;
                $yt = ($yp-$mid) * $aSkewDist / ($aSkewDist + $x);

                if( $aDir == SKEW3D_RIGHT )
                $rgb = imagecolorat($aGdImg,$w-$x-1,$y);
                else
                $rgb = imagecolorat($aGdImg,$x,$y);
                $r = ($rgb >> 16) & 0xFF;
                $g = ($rgb >> 8) & 0xFF;
                $b = $rgb & 0xFF;
                $colidx = imagecolorallocate($newgdh,$r,$g,$b);
                $yt = floor($hh-$yt-$mid-1);
                if( $aDir == SKEW3D_RIGHT ) {
                    $sxt = $ww-$xt-1;
                }
                else
                $sxt = $xt ;

                if( !empty($set[$xt]) ) {
                    $nrgb = imagecolorat($newgdh,$sxt,$yt);
                    $nr = ($nrgb >> 16) & 0xFF;
                    $ng = ($nrgb >> 8) & 0xFF;
                    $nb = $nrgb & 0xFF;
                    $colidx = imagecolorallocate($newgdh,floor(($r+$nr)/2),
                    floor(($g+$ng)/2),floor(($b+$nb)/2));
                }
                imagesetpixel($newgdh,$sxt,$yt,$colidx);
            }

            $set[$xt] = true;
        }

        return $newgdh;
    }

    // --------------------------------------------------------------------
    // Skew image for the apperance of a 3D effect
    // This transforms an image into a 3D-skewed version
    // of the image. The transformation is specified by giving the height
    // of the artificial horizon and specifying a "skew" factor which
    // is the distance on the horizon line between the point of
    // convergence and perspective line.
    //
    // The function returns the GD handle of the transformed image
    // leaving the original image untouched.
    //
    // Parameters:
    // * $aGdImg, GD handle to the image to be transformed
    // * $aHorizon, Distance to the horizon
    // * $aSkewDist, Distance from the horizon point of convergence
    //   on the horizon line to the perspective points. A larger
    //   value will fore-shorten the image more
    // * $aDir, parameter specifies type of convergence. This of this
    //   as the walls in a room you are looking at. This specifies if the
    //   image should be applied on the left,right,top or bottom walls.
    // * $aMinSize, true=make the new image just as big as needed,
    //   false = keep the image the same size as the original image
    // * $aFillColor, Background fill color in the image
    // * $aHiQuality, true=performa some interpolation that improves
    //   the image quality but at the expense of performace. Enabling
    //   high quality will have a dramatic effect on the time it takes
    //   to transform an image.
    // * $aBorder, if set to anything besides false this will draw a
    //   a border of the speciied color around the image
    // --------------------------------------------------------------------
    function Skew3D($aHorizon=120,$aSkewDist=150,$aDir=SKEW3D_DOWN,$aHiQuality=false,$aMinSize=true,$aFillColor='#FFFFFF',$aBorder=false) {
        return $this->_Skew3D($this->gdImg,$aHorizon,$aSkewDist,$aDir,$aHiQuality,
        $aMinSize,$aFillColor,$aBorder);
    }

    function _Skew3D($aGdImg,$aHorizon=120,$aSkewDist=150,$aDir=SKEW3D_DOWN,$aHiQuality=false,$aMinSize=true,$aFillColor='#FFFFFF',$aBorder=false) {
        if( $aDir == SKEW3D_DOWN || $aDir == SKEW3D_UP )
        return $this->_TransVert3D($aGdImg,$aHorizon,$aSkewDist,$aDir,$aMinSize,$aFillColor,$aHiQuality,$aBorder);
        else
        return $this->_TransHor3D($aGdImg,$aHorizon,$aSkewDist,$aDir,$aMinSize,$aFillColor,$aHiQuality,$aBorder);

    }

}


?>
